Jan 07, 2007, 05:08 AM // 05:08
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#1
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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You MM Olias MM supporter
I just want to know what you think of this idea.
Your skills (MM)
[card]Animate Bone Fiend[/card] [card]Animate Bone horror[/card] [card]Animate Flesh Golem[/card] [card]Blood of the Master[/card] [card]Verata's Sacrifice[/card] [card]Blood Ritual[/card] [card]healing ring[/card] [card]rebirth[/card]
Death spells 12 (1+3)
Blood spells 4 (+1)
Healing spells 7
Soul Reaping 10 (+1)
Olias Skills (MM supporter)
[card]Animate Shambling Horror[/card] [card]Animate Bone Minions[/card] [card]Well of Power[/card] [card]Dwayna's Sorrow[/card] [card]Death Nova[/card] [card]Gift of Health[/card] [card]Signet of Rejuvenation[/card] [card]rebirth[/card]
Death Spells 9 (1+2) (I hate spending money on heros, no +3)
Blood Magic 10 (+2)
Healing Prayer 9
Soul Reaping 8 (+1)
Sadly, I have a MM but he's only level 10. Before I make him a full MM, I want to know if this is a good build before I cap Flesh Golem
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Jan 07, 2007, 05:26 AM // 05:26
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/E
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just so u no botm will take almost 50% with 2 MM
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Jan 07, 2007, 07:37 AM // 07:37
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#3
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Frost Gate Guardian
Join Date: Jun 2006
Profession: W/Mo
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Quote:
Originally Posted by beltran13579
just so u no botm will take almost 50% with 2 MM
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Healing Ring, thats why I have it. Just a FYI
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Jan 07, 2007, 08:50 AM // 08:50
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#4
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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The AI will steal just about all of your corpses, unless multiple ones die at same time. I think it'd be easier just to focus your olias as a blood ritual/ support healing monk build with the extra support from soulreaping to help you and your team.
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Jan 07, 2007, 09:16 AM // 09:16
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#5
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Dual mm's are fine with BotM. Also, this is PvE. Monsters should be dieing every 5 seconds at least.
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Jan 07, 2007, 05:00 PM // 17:00
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#6
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Pre-Searing Cadet
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jagged horrors + death nova on olias.
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Jan 08, 2007, 02:55 AM // 02:55
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Hmm... interesting idea... I'll have to try it out meself.
Personally... I'd boost my own Blood and drop Verata's sacrifice, taking instead Dark Bond (man... I love that skill) and Well of Power over Golem - I'd be a much better judge of where to lay the Well... and Golem is rather meh. I'd go and give Olias Jagged bones as his elite too - he can do all the minion micro-managing I can't be assed to. I'd probably drop Signet of Rejuvenation for another heal too... I've never found it to be that strong with AI... they don't time it to nail the conditional bonus.
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Jan 08, 2007, 10:52 PM // 22:52
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#8
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Academy Page
Join Date: Nov 2006
Location: Cork, Ireland
Guild: Heros of Titans Realm [HotR]
Profession: R/P
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You'll go crazy from corpse interruption. And there are rarely enough corpses around to support two minion masters. BotM will cause huge saccing on you and olias putting undue strain on your monks. Olias also doesn't care about timing of his sac and will wipe himself without a second thought.
Either you be the mm and he be a blood/curses or the other way round. Two mm's is just cause for consternation unless in places like vizunah or the eternal grove.
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Jan 09, 2007, 02:26 AM // 02:26
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#9
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Also for nightfall's consulate docks mission, 2 MM can be pretty good especially with the one area full of dead npcs already. I would think 2 of the heros using jagged bones elite could keep each others minions up 24/7 once they reach their max off of the elite alone.
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Jan 09, 2007, 09:33 AM // 09:33
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#10
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Frost Gate Guardian
Join Date: Dec 2006
Location: San Jose, CA
Guild: Fatal Prescription [Rx]
Profession: D/W
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does any1 have anything for Master of whispers
i jst recently got him and im not sure how to build his char...
i want to go and cap more skills for him but jst unsure what skills i need
can u guys post some builds if possible, skills attributes also
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Jan 09, 2007, 11:09 PM // 23:09
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#11
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Wow, so many things wrongs all at once.
Quote:
Originally Posted by azathothx
You'll go crazy from corpse interruption.
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If you can't beat Olias to corpses, you don't qualify as an MM in my book. When I actually try, I beat him 95% of the time. But that means the human MM has to manage corpses for both MMs.
In other words, get yours but leave enough for Olias. Don't hog them all, and don't allow him to hog them.
Quote:
Originally Posted by azathothx
And there are rarely enough corpses around to support two minion masters.
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There are ample corpses in NF for two MMs, except in areas with Djinn/elementals, including RoT.
Quote:
Originally Posted by azathothx
BotM will cause huge saccing on you and olias putting undue strain on your monks.
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Well this is true. Olias and I are taking single hit sacs of ~45% PLUS I am throwing OoU on top of it.
However..... pretty much no one else is taking ANY damage with 20 minions around. And battles don't last long with 20 minions plus heroes.
Quote:
Originally Posted by azathothx
Olias also doesn't care about timing of his sac and will wipe himself without a second thought.
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He cares. Olias has never, ever sac'd himself to death while I've been watching. Not in a double-MM squad or in a single-MM squad. He even seems to understand that BOTM hurts him worse when I have minions also, and he uses it properly.
NOTE: I *have* sac'd myself to death in a double-mm build, but ONLY because I wasn't paying attention, or due to an unfortunate series of interrupts and degen. Both were my fault for pushing too hard.
Quote:
Originally Posted by azathothx
Either you be the mm and he be a blood/curses or the other way round. Two mm's is just cause for consternation unless in places like vizunah or the eternal grove.
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I'm stubborn. My job is to bring damage. Minions are not graceful or elegant on a battlefield, it's about raw maintainable DPS. If you can maintain your minions for long enough, they will kill anything.
I tested my dual MM + 2R/P build for several days in Vabbi/Kourna with no issues and figured lets go for it...
Battle of Turai's Procession.
I gathered 20 minions ahead of time, but beside that, I employed NO TRICKS of any kind. No real players except me. 3 heroes, 4 hench. Brute force vs Brute force. Direct head-on combat, on an open plain.
Wow. That's an intense fight.
The first wave crumpled before they reached melee range. OoU FTW. The next wave got to melee and didnt last long but hurt the minions bad. The third wave nearly broke us, but my hench/heroes rallied (for lack of a better word) and we finished then right as the last wave arrived.
Zero deaths on my side. Olias even had 4 Jaggeds left, I had 2 Fiends.
Dual-MMing is very viable. It is really overkill, and you have to deal with toting 20 minions around the map, and all the issues that brings. But them's the big guns, if necessary.
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Jan 09, 2007, 11:19 PM // 23:19
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#12
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Meh. Why go Double MM when you can go SS/MM? The tools an SS has access to (Barbs, Reckless Haste, Enfeebling Blood, and SS, duh) plus an MM is much more effective, efficient, and safe than 2 MM...
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Jan 10, 2007, 01:26 AM // 01:26
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#13
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Cause it's cool to have 20 minions on the field again.
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Jan 10, 2007, 01:39 AM // 01:39
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#14
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Just curious: Would Jagged bones work on an ally's minions? If so, you could have Olias be the mm, and use jagged bones to leech off his mob, or vice versa.
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Jan 10, 2007, 06:07 AM // 06:07
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#15
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Dr Strangelove
Just curious: Would Jagged bones work on an ally's minions? If so, you could have Olias be the mm, and use jagged bones to leech off his mob, or vice versa.
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You can do just what you say.
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Jan 30, 2007, 05:22 PM // 17:22
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#16
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: greek drunken b...
Profession: N/Mo
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Quote:
Originally Posted by Zinger314
Meh. Why go Double MM when you can go SS/MM? The tools an SS has access to (Barbs, Reckless Haste, Enfeebling Blood, and SS, duh) plus an MM is much more effective, efficient, and safe than 2 MM...
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Im using the opposite.Im MM and olias is SS.I dont know if its right but
its working good.
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Jan 31, 2007, 02:49 AM // 02:49
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#17
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Carinae Dragonblood
Cause it's cool to have 20 minions on the field again.
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Its also cool to have 1 Jagged Bones/Minion Bomber and an SS with Mark of Pain or Barbs... If 10 minions fail miserably and explode, most likely because of AoE, so will 20.
Forgetting the downside that heros with Jagged/Nova tend to get left behind the party a bit... they use the build extremely well. Hell if you MUST run 2 Death necros... give 1 Jagged Bones and 1 Discord. Maybe throw Aegis in as a general support skill on them and chain it.
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Jan 31, 2007, 08:40 AM // 08:40
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#18
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Krytan Explorer
Join Date: Jun 2006
Location: Lower Ward, Sigil
Guild: Goda Vos
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Quote:
Originally Posted by xundeadx
Im using the opposite.Im MM and olias is SS.I dont know if its right but its working good.
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Umm... it may be good, but it's definitely ineffective. Heroes and henchmen will only target the one you're targeting. Unless u actually micromanage the SS on your hero.
Quote:
Originally Posted by Evilsod
Forgetting the downside that heros with Jagged/Nova tend to get left behind the party a bit... they use the build extremely well.
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Huh? You didn't realize that as long as you keep running, your heroes won't stop for skills?
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Jan 31, 2007, 10:08 PM // 22:08
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#19
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Ascalonian Squire
Join Date: Dec 2006
Guild: Online Gamer's Network
Profession: Mo/Me
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If I'm taking both me and olias/master as a death magic necro, I usually bring my full skillset of death magic, flesh golem, fiend, shambling, botm, deathly swarm, dark bond, taste of death.. then I equip the other necro with flesh golem, botm, verata's sacrifice, and putrid explosion. both running all attributes at max death and soul reaping. I like keeping the skillset on my hero's low so that they use useful ones often. Also, a good thing with keeping only a flesh golem on him is, useing verata's sacrifice, while it normally has a 1 minute recharge, will recharge instantly useing only 1 minion. While flesh golems aren't that great at dealing damage, two of them with a constant botm and the occasional verata's makes them good tanks/meat shields.
Usually when I bring two necros though, I either go complete curses build and leave an entire MM build to the hero, or I do the MM part, and just give the hero awaken the blood, SS, mark of pain.
Last edited by Grip Gambler; Jan 31, 2007 at 10:15 PM // 22:15..
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Feb 02, 2007, 08:02 PM // 20:02
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#20
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Quote:
Originally Posted by Zinger314
Meh. Why go Double MM when you can go SS/MM? The tools an SS has access to (Barbs, Reckless Haste, Enfeebling Blood, and SS, duh) plus an MM is much more effective, efficient, and safe than 2 MM...
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No it's not. 2 MM's are more effective.
By the time you cast SS, MM hero will already kill that target.
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